Quick answer
The official blog describes townsfolk requesting magical goods and services, classes expanding what you can supply, and travel around Mossport by moped or broom once licensed. That suggests crafting and service work may be tied to school progression and city exploration.
What to track at launch
The useful post-release guide should track request sources, material categories, crafting stations, delivery routes, class requirements, and whether some jobs change by season or location.
- Request board or town request sources.
- Materials and where they are found.
- Crafting table or workbench behavior.
- Delivery tools such as moped or broom.
- How requests interact with money, wellbeing, and class progress.
Crafting and request database fields
| Field | Example value type | Why it matters |
|---|---|---|
| Recipe or service | Name, category, class link, station. | Lets readers find the exact action needed for a request. |
| Materials | Bought, gathered, grown, gifted, explored, or crafted. | Separates quick jobs from scarce-resource traps. |
| Request source | Board, character, shop, class assignment, seasonal event. | Shows where to check and whether the work repeats. |
| Route cost | Destination, travel method, time pressure, return step. | Prevents errands from colliding with school or wellbeing. |
| Reward and side effect | Money, item, relationship, grade progress, unlock, wellbeing. | Makes value comparisons possible once tested. |
No fake economy tables
Until release, this page will not invent payouts, recipe ingredients, route timers, or best-profit loops.
The guide can be useful before launch by showing what to record; it becomes strategic only after tested reward and timing data exists.

