Witchbrook School Life Guide: Classes, Assignments, Exams, and Wellbeing
School life appears to combine college routines with town-facing magical work. Official blog text describes classes expanding the goods and services you can offer, assignments posted throughout the week, exams needed to advance grades, and wellbeing that can rise or fall through daily choices.
Speculative / To be updated after release.
Key takeaways
School life should be tracked as a weekly routine: classes, assignments, exams, errands, social time, and recovery.
Wellbeing is important enough to deserve its own guide fields instead of being treated as flavor text.
Post-launch updates should add tested class timing and exam requirements without spoiling story outcomes by default.
Mossport notebook
What to carry into the next school day
School life appears to combine college routines with town-facing magical work. Official blog text describes classes expanding the goods and services you can offer, assignments posted throughout the week, exams needed to advance grades, and wellbeing that can rise or fall through daily choices. This page stays intentionally spoiler-light: it connects class life, town routines, and magic planning without inventing schedules, gifts, recipes, or relationship outcomes.
School life appears to combine college routines with town-facing magical work. Official blog text describes classes expanding the goods and services you can offer, assignments posted throughout the week, exams needed to advance grades, and wellbeing that can rise or fall through daily choices.
Tea-making class
A class activity visual that helps frame lessons, stations, assignments, and routine planning.
The most important pre-release buckets are classes, weekly assignments, exams, wellbeing, social interactions, and the way the College connects to Mossport. A strong beginner route after release will likely balance school objectives with town errands, exploration, and rest.
Classes should unlock or improve skills.
Assignments may send you into Mossport to diagnose problems and apply learned skills.
Exams appear tied to grade advancement and access to new classes or activities.
Wellbeing can be affected by sleep, friendships, nature walks, pets, and daily behavior.
School-life tracking fields
System
Guide field to add after launch
Why it matters
Classes
Room, teacher, time, requirement, unlock, assignment link.
Lets players plan the week without missing school progression.
Assignments
Posted date, due date, location, required skill, reward, spoiler flag.
Separates routine homework from story or relationship progression.
Helps players prepare without publishing answer dumps too early.
Wellbeing
Recovery action, time cost, benefit, penalty avoided.
Prevents over-optimized schedules that damage the run.
Mossport errands
Start point, destination, travel method, request type, return step.
Connects school work to town routing and map pages.
Editorial boundary
This page does not list fake class schedules, exam answers, or NPC timetables. It prepares categories for tested guide updates once the game is available.
Label pre-release planning notes separately from tested walkthrough information.
Keep exam coverage spoiler-light unless the reader chooses a spoiler section.
Use screenshots to illustrate school spaces, not to claim exact room functions without source text.
Version every post-launch school table with a date and game version when possible.
Reader promise: useful school-life structure now, tested route data after release.