Quick answer
School life appears to combine college routines with town-facing magical work. Official blog text describes classes expanding the goods and services you can offer, assignments posted throughout the week, exams needed to advance grades, and wellbeing that can rise or fall through daily choices.
Systems to watch
The most important pre-release buckets are classes, weekly assignments, exams, wellbeing, social interactions, and the way the College connects to Mossport. A strong beginner route after release will likely balance school objectives with town errands, exploration, and rest.
- Classes should unlock or improve skills.
- Assignments may send you into Mossport to diagnose problems and apply learned skills.
- Exams appear tied to grade advancement and access to new classes or activities.
- Wellbeing can be affected by sleep, friendships, nature walks, pets, and daily behavior.
School-life tracking fields
| System | Guide field to add after launch | Why it matters |
|---|---|---|
| Classes | Room, teacher, time, requirement, unlock, assignment link. | Lets players plan the week without missing school progression. |
| Assignments | Posted date, due date, location, required skill, reward, spoiler flag. | Separates routine homework from story or relationship progression. |
| Exams | Readiness checklist, prerequisite classes, grade gate, retake rules. | Helps players prepare without publishing answer dumps too early. |
| Wellbeing | Recovery action, time cost, benefit, penalty avoided. | Prevents over-optimized schedules that damage the run. |
| Mossport errands | Start point, destination, travel method, request type, return step. | Connects school work to town routing and map pages. |
Editorial boundary
This page does not list fake class schedules, exam answers, or NPC timetables. It prepares categories for tested guide updates once the game is available.
Reader promise: useful school-life structure now, tested route data after release.

