Official materials frame magic as something learned and practiced in Mossport rather than a simple spell list. Classes, assignments, and the College appear to be the structure through which the player builds practical magical knowledge.
Speculative / To be updated after release.
Key takeaways
Treat magic as a school-and-assignment system until official sources or launch testing prove a final spell list.
Separate class unlocks, practical uses, exams, and town-service applications.
Do not publish spell names, costs, or builds unless they are source-backed or tested.
Mossport notebook
What to carry into the next school day
Official materials frame magic as something learned and practiced in Mossport rather than a simple spell list. Classes, assignments, and the College appear to be the structure through which the player builds practical magical knowledge. This page stays intentionally spoiler-light: it connects class life, town routines, and magic planning without inventing schedules, gifts, recipes, or relationship outcomes.
Official materials frame magic as something learned and practiced in Mossport rather than a simple spell list. Classes, assignments, and the College appear to be the structure through which the player builds practical magical knowledge.
Ritual scene
A visual anchor for magic coverage that should stay descriptive until mechanics are verified.
The post-release version of this guide should separate class unlocks, assignment requirements, exam prep, spell or skill categories, and town-use cases. That will keep the guide useful without mixing story spoilers into basic system help.
Class overview and unlock conditions.
Assignment types and preparation tips.
Exam requirements and spoiler-safe study checklist.
Magic use in business requests and town problem-solving.
Magic guide taxonomy
Guide section
Post-launch fields
Spoiler risk
Class unlocks
Class name, grade, prerequisite, teacher, first available date.